That's 15gp per use. They do, however, have a few barrels of potions of Cure and Restoration Potions - roughly 5000 doses of CLW CL 5, 500 CMW CL 10, and 500 LR - and they've gone through about 200 over the sessions, between fights or during LOGISTICS time. Healing up between encounters makes total sense, and is critical to their party having endurance. The paladin can use it and it makes way more sense than infinite potions. Equipment is, in many ways, more important than consumables -- at a minimum it shouldn't be neglected. Cure Light Wounds Pathfinder. Someone could get brew potion and cut down the cost. Even so, I'm carrying around 74 charges worth of CLW wands, because we have a GM that likes to strain our resources and they can be used for out-of-combat healing without sapping my own resources. aight thanks if money no problem later on it shouldnt be a problem. Combat Gear : Alchemist’s fire (3), antitoxin, oil of erase , potions of cure light wounds (2), potion of protection from evil , tanglefoot bag, thunderstone. It sounds to me like they are using them as an endurance mechanism. LIVE BAIT These hooks generally have a shorter shank than other hooks. Would be interesting to see what would happen if they're weren't able to get back to town. Scalemail Potion of Cure Light Wounds Random loot When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage + 1 point per caster level (maximum +5). Drop them a CLW wand. Wands of Cure Light Wounds are way better than Wands of Cure Moderate Wounds. Healing Potion Source Potions and Poisons pg. Potion Of Cure Light Wounds Pathfinder Cost Wand Nethys A Little Surprise For My Group Dice Bless Shana Fowler Hooks June 01st, 2020 - 12:03:27 A Kahle hook has a severe bend in the shank and is largely used for live bait - crawfish, baitfish and shrimp- as well as stink baits. A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. Each affected undead may attempt a Will save for half damage. Cure Light Wounds: Conjuration: 1: 12 Cure Moderate Wounds: Conjuration: 3: 75 Cure Serious Wounds: Conjuration: 5: 187 Displacement: Illusion: 5: 187 ... Pathfinder: Kingmaker Wiki is a Fandom Gaming Community. 563 2.0 Price 4 gp The potion restores 1d8 Hit Points. Each affected undead may attempt a Will save for half damage. In terms of game play the question is what role are they filling? | 3.5e SRD When imbibed, the potion has the effect of both the chosen cure spell and the … 1 However, Pathfinder eliminated vial bookkeeping. Once they get used to it, they won't go back. The trollhound next to Nagrundi serves as an animal companion. The following rules govern potion and oil use. For a while, they aren't spending so much on potions, they have a semi-constant source of healing, and they'll stop annoying the alchemist at every town lol. Benefit (s): When you brew a potion, you can add the effects of one of the following spells to the potion’s effects: cure light wounds, cure moderate wounds, or cure serious wounds. :0, You can always introduce a wand of cure light wounds. For most groups, they may as well have a vending machine for the damn things, New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! then get some rest at the inn. Sounds like a huge investment compared to a 50gp potion. Character Sheets ), If you're the DM, give him some free stats, or give him a free +2 cha headband or something. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store. Pathfinder Potions/Oils The following spells can be made into potions or oils because each one is a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects. Healing Potion (Minor) Item 1 Source Core Rulebook pg. That's what we did. Any character that can cast the spell (Paladin, Ranger, Cleric, etc) can use the wand. Recent Changes Finally, you can treat any potion of cure light wounds, potion of cure moderate wounds, or potion of cure serious wounds you drink yourself or administer to another character as though its caster level were equal to the number of ranks you have in the Heal skill. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. So which is it? It is a bit unreasonable unless they are in metropolis with multiple shops to think that one guy will sell then infinite potions. | 13th Age SRD | Starjammer SRD It would be d8+1 ... who would buy a lvl 3 cure light wounds potion for 150 ... ...How does a paladin have a CHA mod of 0?!?! OP's players should totally invest in a wand. Drinking a potion or using an oil is a standard action. The Party that I'm DMing for currently doesn't have a wand of Cure Light Wounds. You can infuse a healing spell into a potion that produces a different effect. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. They might want a heal kit or two. 150 XP / Potion of Restoration, Lesser / Potion of Cure Light Wounds x2 Sell off any loot you may have obtained (if you completed the suggested Outskirts expedition, the Emerald from the Waterlogged Lowland sells for 500 GP on its own!) Traveller SRD While a potion of CL 3 cure light wounds would cost 150 gp and heal 1d8+3 (average 7,5). Just give them a wand of cure light wounds. I'd just suggest them to look into the use of the 'heal' skill and and healer's kit. Or, have them hire an Adept hireling... a fledgling healer looking to adventure the world, but however would avoid combat when necessary. Prerequisites: Brew Potion, ability to cast cure serious wounds. You could also give the Paladin the Hospitaler variant without changing number of smites / day if you wanted. that's 50 charges of 1d8+1 HP whenever you feel like it and is probably going to last the party most of the early game (IE: you'll mainly use it between fights whenever the cleric is out of healing/channels). | Fudge SRD It is even the most cost effective. Healing Potion (Lesser) Item 3 Weapons : Light crossbow with 10 bolts, quarterstaff, silver dagger. Spam them every time you're down and you should be good. For one, it's slightly more than three times more cost efficient. Prerequisite (s): Brew Potion, ability to cast cure serious wounds. Activation: Drinking a potion or applying an oil requires no special skill. Prerequisite(s): Brew Potion, ability to cast cure serious wounds. Benefit: When you brew a potion, you can add the effects of one of the following spells to the potion’s effects: cure light wounds, cure moderate wounds, or cure serious wounds. Ask before loading up. But then, if you consider that it starts out with 50 charges, that means that each heal (which is equivalent to a cure light wounds potion) costs about 15gp, which is in the long run far cheaper than stocking up on potions. Brew Potions would not work because it's not allowed to skip the spell requirement by increasing the DC in making potions, so the would still need a Caster who knows healing spells. Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it. Time Required Brewing a potion requires 1 day. Am I making too big of a deal with this? In Pathfinder's antecedent Dungeons and Dragons 3.5, ink or potion vial (Player's Handbook 128) costs 1 gp and weighs 1/10 lb. New Pages I probably would simply not let my players to have such an item, if they want to they can stock up on wands or potions. Potions of Cure Light Wounds are an extremely common healing potion found throughout Faerun. Potions are a type of single-use self spell-casting magic item. Solves a couple of things. Their best abilities are based off CHA! When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).. each. This may be a bit cruel but maybe raise prices on potions or make them illegal or scarce. | GumshoeSRD As a comparison point, I'm a [mostly] dedicated healer for a 7th level party, and can probably heal something like 700hp per day. For the price of 20 CLW, a player could get a +1 bonus on his armor -- and take 5% (or more) fewer hits. Legal Information/Open Game License, Fan Labs You can right-click and use a potion. Old Sycamore is a location in Pathfinder: Kingmaker. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. They could pick up a lvl 1 cure light wounds wand for a mere 750. An experienced character learns to identify potions by memory—for example, the last time … Pathfinder Player Companion: Potions & Poisons © 2017, Paizo Inc.; Authors: Kate Baker, Eleanor Ferron, Nathan King, Lyz Liddell, Luis Loza, Alex Putnam, Alex Riggs, and David Schwartz. Benefit(s): When you brew a potion, you can add the effects of one of the following spells to the potion’s effects: cure light wounds, cure moderate wounds, or cure serious wounds. DESCRIPTION This spell functions like mass cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +40). I wouldn't worry too much about this. You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Due to the intricacies of making such a carefully blended potion, you must use particularly fine and rare ingredients, meaning you must pay twice the cost of creating each potion separately. Press question mark to learn the rest of the keyboard shortcuts. Finding other healing items might help: Wand of Healing (Cure Light Wounds or Cure Moderate Wounds) might be a nice start. The combined spell levels of the cure spell and the other spell used in the potion must be level 3 or less (for example, you could combine cure light wounds with a 2nd-level spell to create a healing potion, or cure moderate wounds with a 1st-level spell, or cure serious wounds with a 0-level spell). 300gp for 2d8+3 healing (average 11hp from a potion of cure serious wounds)? So they don't have to go back to town after every 2-3 encounters. past the early game a single daily d8+1 heal that needs an action to use is almost a waste of time. This is very similar to the spell Cure Light Wounds. But the Witch at level 5 will cure 2d8+5, so you will need 3 charges of the ring to do a ''better job''. Pathfinder: Kingmaker — Guide ... Trickery DC 21): 24 gold, Scroll of Haste, Potion of Shield of Faith x2, Scroll of Cure Light Wounds, Potion of Enlarge Person, Scroll of Bless, Potion of Cure Light Wounds. Anyone with at least one rank in Use Magic Device can just keep rolling until they hit 20 (as long as they don't roll a 1) to use it. should I just let them have their potions? | PF2 SRD. Is the DC really 6 for a Level 1 Potion of Cure Light Wounds? It looks like they're not totally stupid about the costs (Remember, cure moderate takes 6 times the cost to do 2 times the healing), so I think once you introduce the concept of out-of-combat healing via wand they would go for it. Possible story avenue? The Hospitaler gives a pool of Channel Energy that doesnt draw from Lay on Hands, so it allows you to heal a lot more / day (especially out of combat.). Each affected undead may attempt a … I looked through most of the ways the DC can be … Sounds like a huge investment compared to a 50gp potion. You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. | Here Be Monsters Downloads Compare that to the 50gp for a potion that does the same thing. The DC to create a magic item is 5 + the caster level for the item. Pretty much everyone seemed to say wand so I shall take everyone's advice, Thank ya. even though it's almost twice the price the wand's … everytime my group of players go to a new town they immediately look for a potion store and buy up as many Potions of Cure Light Wounds and usually I say the owner has about 3 or 4 (strangely they never ask for any stronger healing potions but hey) but in their last adventure the druid got eaten by a hydra and he re-rolled a sorcerer and so the only healing they have is a 3rd-level Paladin with 0 Charisma modifier (I know), So what would be a good way to make sure they have decent healing? Well, theoretically for cure light wounds at 1 st caster level as an use-activated item costs 4000gp (caster level × spell level × 2000gp × 2 [for no space limitation]). I'm level 9 and I only just got rid of my cure light wounds potions. By using our Services or clicking I agree, you agree to our use of cookies. No other sycamore in the area as grown as high, and the reason this one in particular reached its enormous size remains a mystery to the locals.'' The DM may still have 16 potions weigh 1 lb. Cure Light Wounds Wand Pathfinder Of Cost Moderate Potion Kingmaker Item Nethys Mass 2e Spell Heal. The user merely removes the stopper and swallows the potion or smears on the oil. The reason that they aren't looking for more powerful potions is because it just isn't worth it. put a couple charges on it and make it part of loot. We use wands of cure light wounds that we call 'click sticks'. If your players want to burn standard actions in combat healing d8+3 hit points instead of doing damage... that is their game. FAQ. But then, if you consider that it starts out with 50 charges, that means that each heal (which is equivalent to a cure light wounds potion) costs about 15gp, which is in the long run far cheaper than stocking up on potions. You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Cookies help us deliver our Services. Infact, every group without a pocket healer shoudl get one. Potions weigh 0.5 lbs. Once they see how nice having 50 doses on a stick is, hopefully they will calm down about wanting their own potion factory. Sell at the Open Gaming Store! Scrolls of cure light wounds are 25g, which later in the game is cheap. That isn't a bad mechanic, unless your trying to emphasize that sort of scarcity in your campaign. Shop the Open Gaming Store! Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. | d20PFSRD Clearly a pile of potions isn't a good replacement for a dedicated cleric. When you drink a healing potion, you regain the listed number of Hit Points. An infinite cure light wounds ring with no limitations can go on and on. Only danger with the stick is that it's not so hot 'mid combat' and requires UMD or having cure light wnds on spell list. Nagrundi is a character in Pathfinder: Kingmaker. I rarely use them. | d20HeroSRD Shana Fowler Hooks June 01st, 2020 - 14:49:49. 50 charges for 750gp? Perhaps next time they ask for all of the potions, the maker could sell them them, and then tell the paladin that he looks like he can use a wand with way more charges, and forward them to somewhere to get that. http://www.d20pfsrd.com/classes/core-classes/paladin (Look at Divine Grace / Smite Evil for crying out loud!! So two potions of cure light wounds will always heal more (2d8+6) than a single potion of cure moderate wounds (2d8+3), with the downside of requiring more time to heal that same amount of hit points. | Swords and Wizardry SRD I occasionally use wands. | FateCoreSRD 1 Description 2 NPCs 3 Enemies & Drops 4 Loot ''A noble patriarch of the tree world, the Old Sycamore can be seen from miles around. You shouldn't want to get a Wand of Cure Moderate Wounds, ever, unless there are very weird circumstances. Inflict Light Wounds. When brewing the potion, you must expend both spells as though you were creating two separate potions. Should be available in even a moderate sized town. Why not just spend 150gp (3 potions of cure light wounds) or, better yet, 45gp (3 charges from a wand of cure light wounds) for 3d8+3 healing (average 15hp)? They're using resources to compensate for their limitations. Both are from the Core book found here. | The Modern Path SRD They are able cure scrapes and cuts, but cannot heal any serious wounds. he clearly didn't understand the class when he made it he put his best stats into Strength then Constitution. Cure Light Wounds, Mass. ... Have Something to Say on Cure Light Wounds Wand Pathfinder Of Cost Moderate Potion Kingmaker Item Nethys Mass 2e Spell Heal. And the witch only works on a target once per day. It's a bit of a balancing act between paying a few GP per hitpoint lost and being concerned that I'll be out of spells at the end of the day, but is worthwhile. Shana Fowler Hooks June 01st, 2020 - 12:21:44. That said, drop a wand in the next encounter. Also, it's more likely to be found (well, less likely but they only need one to last a while). a) Agate, Potion of Cat’s Grace, Jasper, 17 gold; b) Potion of Eagle’s Splendor, Scroll of … If the PC can cast spells, add a spell component pouch and a holy symbol (if required). Check out our other SRD sites! some players have said they want to spend literally all of their gold on healing potions but obviously I don't want them to be stacked on healing, though they typically just use the potions out of combat so they don't have to go back to town. As others have said, a wand of cure light wounds is your best bet. As for balance, the only concern really should be suspension of disbelief and if they're hurting themselves by spending too much on it. I should probably do the same for potions of shield of faith, since everyone has a ring of protection now. Pathfinder Cure Light Wounds Potion Wand Of Cost Spell Nethys Item Moderate Mass Kingmaker Heal Shana Fowler Hooks June 01st, 2020 - 12:13:15 Although it is difficult to police given the resources of the coastal patrol vessels, it is peer enforced by both the sportfishing industry and the commercial fishing operations in the waters. Potions or make them illegal or scarce ( s ): Brew potion, you infuse! 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